This tutorial will teach you how to make face for PES 2018.
I’ll be explaining from the required programs, location and extraction of used files, how and modeling tips in Blender, how to make a texture “topper” rs. and finally as per the face in PES 2018.
Where to download the programs (8 minimum programs):
1, Blender (Modeling): https://download.blender.org/release/Blender2.67/
2, 3D Mark: Free! But you can register on the Autodesk website as a student. My account I got a version for 5 years free when I studied automation and my teacher said that it would be possible to do this
My account I got a version for 5 years free when I studied automation and my teacher said that it would be possible to do this)
3, Photoshop (To make the texture): https://www.adobe.com/br/products/photoshop/free-trial-download.html
4, DDS Plugin: To be able to open and save “.DDS” files. Download here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
5, FtexTool 0.2 by Tunizizou: To convert “.FTEX” files to “.DDS” and vice versa. Download here: PES 2018 Ftex Converter 0.2 by Tunizizou
6, GzsTool.v0.5.3: Convert the modeling files. Download here: https://github.com/Atvaark/GzsTool/releases
7, PES2018Editor: To know player IDs. Download here: PES 2018 Editor v2.0 by Ejogc327
8, cripackedfilemaker: To mount the CPKs: https://docs.google.com/file/d/0B4pi8URmxHUcdEp4UkxDTUtiYTg/edit
Hope you like it!! 😉